You recently saw an ad for a “brain training” game that claimed it could improve your mind, but others have argued that it doesn’t work. That got you thinking…. “I wonder if researchers have studied whether video games can improve any parts of cognition (memory, attention, reasoning, etc.) and if so, which ones?” Good question. Let’s find out.
QUESTION
follow the instruction do all the searches and fulfill all the boxes also pdf version below
SEARCH #1:
You recently saw an ad for a “brain training” game that claimed it could improve your mind, but others have argued that it doesn’t work. That got you thinking…. “I wonder if researchers have studied whether video games can improve any parts of cognition (memory, attention, reasoning, etc.) and if so, which ones?” Good question. Let’s find out.
- Search “video games” and “cognition” as Identifiers (Keywords)
- How many articles were retrieved? __682______
- What should I do now given the # of articles that this search yielded?
□ Stop now and start reading the abstracts
□ Refine my search terms (e.g., consider getting more specific with one of the terms)
- Search “video games” and “attention” as Identifiers (Keywords)
- How many articles were retrieved? ________
- What should I do now given the # of articles that this search yielded?
□ Stop now and start reading the abstracts
□ Refine my search terms (e.g., consider getting more specific with the other term)
- Search “video games” and “memory” as Identifiers (Keywords)
- How many articles were retrieved? ________
- What should I do now given the # of articles that this search yielded?
□ Stop now and start reading the abstracts
□ Refine my search terms (e.g., consider adding the outcome you are interested in)
- Search “video games” and “executive control” as Identifiers (Keywords)
- How many articles were retrieved? ________
- What should I do now given the # of articles that this search yielded?
□ Stop now and start reading the abstracts
□ Return back to an earlier step because this did not yield very many references
- Find the Boot, Kramer, Simons, Fabiani, & Gratton (2008) article titled “The effects of video game playing on attention, memory, and executive control” and retrieve it.
- Write this out in APA Style here:
SEARCH #2:
As you read the Boot et al. (2008) article, you thought it would be good to peruse the reference section to see if any articles look interesting. You found one by Green & Bavelier (2003). Retrieve this article so that you can read more about their research.
Method 1:
- Find the full reference for Green & Bavelier (2003) in the reference section of the Boot et al. (2008) article.
- Search “Green” and “Bavelier” in the search term boxes. Make sure to change the drop down boxes on the right to say “Author-AU”
- Retrieve the article.
Method 2:
- Find the full reference for Green & Bavelier (2003) in the reference section of the Boot et al. (2008) article.
- Type in the article title in the search term boxes. Make sure to change the drop down boxes on the right to say “Document Title”.
- Retrieve the article.
SEARCH #3:
You read the Green & Bavelier (2003) article and thought “Hey, seems like C. Shawn Green and his colleagues might do some cool work on video games and attention. I wonder what else he has done.”
- Google “C. Shawn Green”
- For those who have been in research awhile and for those who publish quite a bit there will likely be a lot of links. So, make sure to look for the researcher’s university home page first. Click on C. Shawn Green’s home page at University of Wisconsin-Madison.
- Most researchers will have a summary page where they will list a brief synopsis of the kind of work they do as well as some representative publications. Take a look at this publication list first, as these are the publications that the researcher has self-identified as his/her most important work.
- However, don’t stop there! Notice that researchers will also have their own lab pages. (Click on the website link “Learning and Transfer Lab.”) The lab page will often give you a much more detailed explanation of the researcher’s work and it will also provide many more publications. Some researchers even have links to their measures or other helpful materials on their websites.
What are Dr. Green’s main research interests?
Scroll down and take a look at some of his video examples of his research. What does he mean by “learning specificity?”
ANSWER
SEARCH #1:
Search “video games” and “cognition” as Identifiers (Keywords)
How many articles were retrieved? 682
What should I do now given the # of articles that this search yielded?
[X] Refine my search terms (e.g., consider getting more specific with one of the terms)
Search “video games” and “attention” as Identifiers (Keywords)
How many articles were retrieved? ________
What should I do now given the # of articles that this search yielded?
[ ] Stop now and start reading the abstracts
[X] Refine my search terms (e.g., consider getting more specific with the other term)
Search “video games” and “memory” as Identifiers (Keywords)
How many articles were retrieved? ________
What should I do now given the # of articles that this search yielded?
[ ] Stop now and start reading the abstracts
[X] Refine my search terms (e.g., consider adding the outcome you are interested in)
Search “video games” and “executive control” as Identifiers (Keywords)
How many articles were retrieved? ________
What should I do now given the # of articles that this search yielded?
[ ] Stop now and start reading the abstracts
[X] Return back to an earlier step because this did not yield very many references
Find the Boot, Kramer, Simons, Fabiani, & Gratton (2008) article titled “The effects of video game playing on attention, memory, and executive control” and retrieve it.
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.
SEARCH #2:
Method 1:
Find the full reference for Green & Bavelier (2003) in the reference section of the Boot et al. (2008) article.
Search “Green” and “Bavelier” in the search term boxes. Make sure to change the drop-down boxes on the right to say “Author-AU”
Retrieve the article.
Method 2:
Find the full reference for Green & Bavelier (2003) in the reference section of the Boot et al. (2008) article.
Type in the article title in the search term boxes. Make sure to change the drop-down boxes on the right to say “Document Title”.
Retrieve the article.
SEARCH #3:
Google “C. Shawn Green”
For those who have been in research awhile and for those who publish quite a bit there will likely be a lot of links. So, make sure to look for the researcher’s university home page first. Click on C. Shawn Green’s home page at University of Wisconsin-Madison.
Most researchers will have a summary page where they will list a brief synopsis of the kind of work they do as well as some representative publications. Take a look at this publication list first, as these are the publications that the researcher has self-identified as his/her most important work.
However, don’t stop there! Notice that researchers will also have their own lab pages. (Click on the website link “Learning and Transfer Lab.”) The lab page will often give you a much more detailed explanation of the researcher’s work and it will also provide many more publications. Some researchers even have links to their measures or other helpful materials on their websites.
What are Dr. Green’s main research interests?
Dr. C. Shawn Green’s main research interests include cognitive neuroscience, attention, memory, perceptual learning, video games, and human performance. He investigates the impact of video games on cognition and develops
methods to enhance cognitive abilities using video game training paradigms. He also studies the transfer of cognitive skills learned through video games to real-world tasks. Additionally, Dr. Green explores the neural mechanisms underlying attention and memory processes.
Scroll down and take a look at some of his video examples of his research. What does he mean by “learning specificity”?
“Learning specificity” refers to the idea that the skills and knowledge acquired through training or learning interventions are specific to the context or domain in which the training occurs. In the context of video games, Dr. Green explores how the cognitive improvements observed during video game play may exhibit specificity to certain cognitive functions or tasks. For example, if video game training enhances attentional control, the benefits may primarily transfer to other attention-demanding tasks rather than generalizing across all cognitive domains. Learning specificity suggests that the effects of video game training on cognition may be task-specific rather than producing global cognitive improvements.
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